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  • A Little Puzzle

    Link here.

    A cute little time waster.
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  • #2
    Originally posted by the Sandman
    Link here.

    A cute little time waster.
    I used to watch things like that on TV when I was 3

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    • #3
      Im stuck on the ant eater bit

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      • #4
        Originally posted by assassingod
        Im stuck on the ant eater bit
        Pull the leaver to release the ants
        Sig? What sig?

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        • #5
          Completed ^_^

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          • #6
            Originally posted by DarkDelight.net
            Pull the leaver to release the ants
            I did that, but nothing else happened

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            • #7
              Originally posted by assassingod
              I did that, but nothing else happened
              You need to move the board diverting the ants away from the aardvark. Then, send the little man in just as the aardvark is about to eat an ant so he's too busy to eat your guy.
              Last edited by the Sandman; Fri 15 Aug '03, 10:54am.
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              • #8
                Instructions for completion.


                Scene 1 - Home Rock.

                Click observatory tower to activate telescope.

                Animation - Crash alert!

                Scene 2 - Incoming rock.

                Click fallen rope to repair ski lift.
                Click pipe to begin smoking.
                Click pipe again to drop it.
                Click pipe a third time to use as key.
                Click button on control box to activate ski lift. You will be hoisted to the top.
                Click sign post twice to point it to the left.
                Click peasant in your path on the ridge to make her move.
                Click traveler to begin skiing before peasant returns.

                Scene 3 - Fishing.

                Click float to real in fish.
                Click lizards to throw them from cliff face.
                Wait for fish bone to be thrown from window and for bird to start pecking.
                Click bird to make it fly away. You will hitch a ride.

                Scene 4 - Cliff top.

                Click wheel 4 times to crank up large rock tower.
                Click hole in smaller lower left rock tower to extend bridge and grow flowers.
                Click hole near top of cliff face to release bees to feed on flowers.
                Click lamp that appears in the hole the bees came from to complete circuit.
                Click button half way down cliff face to activate lift capsule.
                Click latch above lift capsule door to open.
                Click open doorway to enter and descend.

                Scene 5 - Hanging around.

                Click hole in centre of tree to reveal squirrel.
                Click each worm in turn to send woodpecker to eat them. Without the worms making that noise the squirrel can listen to his music.
                Click the red button on the squirrel's gramophone to begin playing.
                Click the discs to change the music.
                Click the discs to change the music again. The owl likes this one and begins to dance.
                Click the owl to make him hop to the end of the branch. You will need to do this three times. His dancing will dislodge your lift capsule from the branch and you continue to descend.

                Scene 6 - Outside the control room.

                Click the door latch to exit the lift capsule.
                Click the lever to allow ants to pass.
                While the anteater is occupied with an ant, click the stairs to ascend.
                Note the paten on the control room door.
                Click the access box on the wall next to the door to open it.
                Click the open box to use access panel.
                Click controls on the panel to switch on lights in the paten found on the door. The door will open.
                Click open door to enter control room.

                Scene 7 - Inside the control room.

                Click flashing red light to switch on main lighting.
                Note markings on side or boiler: Q=50.
                Note reading on gauge: Q=30.
                Click "+" control on box with diagram of ladder twice to increase Q to 50.
                Click center button on same control box to extend ladder.
                Click directional control on boiler above ladder to adjust trajectory.

                Animation - A close call and a hero's welcome

                End credits.



                I think this is complete.
                Please add to it if I have left anythig out.
                Last edited by DarkDelight.net; Fri 15 Aug '03, 10:57am.
                Sig? What sig?

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                • #9
                  Huraay. I saved planet blob from planet spike wood.

                  Which brings me to my next point "Remember kids, DO NOT SMOKE CRACK"


                  Waterboy
                  Trent Gillespie Mod Theater Gillespie Photography

                  Comment


                  • #10
                    Originally posted by DarkDelight.net
                    Instructions for completion.


                    Scene 1 - Home Rock.

                    Click observatory tower to activate telescope.

                    Animation - Crash alert!

                    Scene 2 - Incoming rock.

                    Click fallen rope to repair ski lift.
                    Click pipe to begin smoking.
                    Click pipe again to drop it.
                    Click pipe a third time to use as key.
                    Click button on control box to activate ski lift. You will be hoisted to the top.
                    Click sign post twice to point it to the left.
                    Click peasant in your path on the ridge to make her move.
                    Click traveler to begin skiing before peasant returns.

                    Scene 3 - Fishing.

                    Click float to real in fish.
                    Click lizards to throw them from cliff face.
                    Wait for fish bone to be thrown from window and for bird to start pecking.
                    Click bird to make it fly away. You will hitch a ride.

                    Scene 4 - Cliff top.

                    Click wheel 4 times to crank up large rock tower.
                    Click hole in smaller lower left rock tower to extend bridge and grow flowers.
                    Click hole near top of cliff face to release bees to feed on flowers.
                    Click lamp that appears in the hole the bees came from to complete circuit.
                    Click button half way down cliff face to activate lift capsule.
                    Click latch above lift capsule door to open.
                    Click open doorway to enter and descend.

                    Scene 5 - Hanging around.

                    Click hole in centre of tree to reveal squirrel.
                    Click each worm in turn to send woodpecker to eat them. Without the worms making that noise the squirrel can listen to his music.
                    Click the red button on the squirrel's gramophone to begin playing.
                    Click the discs to change the music.
                    Click the discs to change the music again. The owl likes this one and begins to dance.
                    Click the owl to make him hop to the end of the branch. You will need to do this three times. His dancing will dislodge your lift capsule from the branch and you continue to descend.

                    Scene 6 - Outside the control room.

                    Click the door latch to exit the lift capsule.
                    Click the lever to allow ants to pass.
                    While the anteater is occupied with an ant, click the stairs to ascend.
                    Note the paten on the control room door.
                    Click the access box on the wall next to the door to open it.
                    Click the open box to use access panel.
                    Click controls on the panel to switch on lights in the paten found on the door. The door will open.
                    Click open door to enter control room.

                    Scene 7 - Inside the control room.

                    Click flashing red light to switch on main lighting.
                    Note markings on side or boiler: Q=50.
                    Note reading on gauge: Q=30.
                    Click "+" control on box with diagram of ladder twice to increase Q to 50.
                    Click center button on same control box to extend ladder.
                    Click directional control on boiler above ladder to adjust trajectory.

                    Animation - A close call and a hero's welcome

                    End credits.



                    I think this is complete.
                    Please add to it if I have left anythig out.
                    Or you could just keep hitting Tab and Enter, like me.
                    http://www.arsegaming.com/dice/index.php/stuff.jpg

                    Comment


                    • #11
                      Dude, this thing is trippy.

                      http://i.ksilebo.com/ksicom_button.png
                      http://i.ksilebo.com/simpli_button.png

                      Comment


                      • #12
                        Originally posted by Ksilebo
                        Dude, this thing is trippy.
                        Did you stop and hang with the dude smoking the hookah?
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                        • #13
                          Originally posted by the Sandman
                          Did you stop and hang with the dude smoking the hookah?
                          Yeah man.....it was gooooooooood!

                          http://i.ksilebo.com/ksicom_button.png
                          http://i.ksilebo.com/simpli_button.png

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